ZaciSa: Defense of the Crayon Dimension! Launches Aug 20th in Europe with Special Launch Sale!

I am pleased to announce that ZaciSa: Defense of the Crayon Dimension! for the Nintendo Wii U eShop will launch in Europe, including Germany, on August 20th, 2015 for €2.99 / £2.29. To celebrate this special launch and as a way to help make up for the game being late to the European market, I am doing a special one week launch sale of €1.49 / £1.14. This Arcade style, Tower Defense game will be launching exclusively for the Nintendo Wii U.

ZaciSa: Defense of the Crayon Dimension! is a updated and improved version of ZaciSa’s Last Stand, which launched last year in North America. This updated version includes many improvements over the original North American launch version. This includes several new maps, game modes, weapons, enemies, online leaderboard, Miiverse integration, stable 60 FPS gameplay and more additions.

Features:

  • 12 Unique Maps
  • Indie cross-over with indies BLOK DROP U and PING 1.5+
  • Four Game Modes: Hard, Easy, Insanity and Endurance.
  • Local & Online Leaderboards
  • Miiverse™ Features
  • Local Co-Op
  • Off-TV Gameplay
  • 60FPS Gameplay
  • Hand Drawn Graphics

ZaciSa: Defense of the Crayon Dimension! is a simple, yet challenging, 2D tower defense game set in space. The main concept is that you have to defend your base from an onslaught of enemy ships that seek to destroy you and your way of life. To do this, you will deploy different Bot weapons, such as a Sentry or Bomber to destroy them before they get to your base. The game will start out easy enough – at least in theory – with only something small, like twenty weak enemies. Every level you survive will result in more enemies with increasing strength. You gain points and money for every ship you destroy, as well as a nice bonus at the end of each round. You use this money to not only build more Bots, but also different kind of upgrades. Can you survive the slaughter?

ZaciSa’s Last Stand 3rd Patch now in NOA Lotcheck

The 3rd patch for the game has now been submitted to Nintendo. This patch mainly is for smaller issues and fixes, but does also re-balance the game a little too.

Change log:

  • The game has been improved upon to allow for even smoother experience. Even more crazy moments, like multiple Tesla Coils and Triple Enemy spawns barely lag at all.
  • The maps: PING 1.5+, BLOK DROP U & Pollux System all have their starting money increased to allow for a better experience.
  • Bot Changes:
    • Tesla Coil now has slightly increased power.
    • Drone now has slightly increased power.
  • Bot Upgrades: Costs for upgrades are at a lower rate to allow for more upgrades. This only effects late stage upgrades, early level upgrades are still the same.
  • Game Over Changes
    • Money no longer provides as big of bonus to your score as it used to.
    • Max score bonus from leftover money is now capped as well.
    • Outstanding loans no longer hurt your final score as much either.
    • These changes provide some fairness to the game scores.

This patch is expected to be live and out in the world by early August.

ZaciSa’s Last Stand 1st Year Sales Analysis!

 

ZaciSa’s Last Stand is now officially 1 year old! It launched exactly 1 year ago on this date, July 3rd 2014. It has been an incredible year. Every single week of that year has been an excellent learning experience and I have learned a lot. With the 2nd patch now officially out and with a big positive reaction to it, I am looking forward to another exciting year!

Though there are no numbers associated with this chart, you can clearly get a good glimpse of how the downloads went at different points in time. Launch week was very packed with my game being 1 of 6 indie games. 2 of which were high profile games. Not to mention a big VC game as well. So as you can see, launch sales were rather lower then what I was expecting. Competition when you are unknown can be tough.

I also learned that Wii U eShop owners really love sales, and as you can see each sale gave the downloads a big spike. I also learned that the total number of game sales going on at one time will influence mine. For example, the 3rd sale (Thanksgiving till New Years) had many games on sale and resulted in fewer sales overall due to competition. On the opposite of this was the 4th sale (2 weeks mid Feb) which was the 1st $0.69 sale that got huge coverage and downloads, thanks a little due to fewer sales. The last and current sale, the 7th sale at $1.19, was during E3 and the craziness of that. During that time, there was at one point over 65 games on sale on the North American Wii U eShop. This resulted in a very crowded marketplace with little room to stand out. If you look closely at the very last week, you will see sales went up due to fewer sales.

Overall, I am quite happy with my game’s sales. It has been a very exciting ride and am looking forward to releasing even more games!