ZaciSa’s Last Stand Demo releases Nov 20th with $1.49 Sale!

The demo of ZaciSa’s Last Stand now has a release date for November 20th 2014 for the Nintendo Wii U eShop! Featuring a glimpse of what the game is like, will feature four maps (Space Station 001, Hyperspace, Cir’ce Station, Twin Souls) with two modes (Easy & Hard) will give the player a short taste of what ZaciSa’s Last Stand has to offer. Each map will end after 10 levels are completed or if the enemy overwhelms the player and destroy’s their base. Leaderboards, Endless Mode, and other maps are available in the full version, normally available for $1.99.

To help celebrate the release of the demo, the game will begin a special 25% off sale starting on November 20th. From November 20th till January 7th of 2015 the game will be at a special $1.49 sale price. So if you liked what you played in the demo, you will be able to buy the game for 25% off!

Completion of patch #2 for ZaciSa’s Last Stand is almost complete and will likely be submitted to Nintendo by this Thursday, Nov 13th for a possible December release. This patch includes several new additions and improvements to the game, such as:

  • Framerate improvements – Game has been optimized for improved and more stable 30 FPS action.
  • Three new maps to try out!
    • PING 1.5+ – A new crossover map featuring the world of PING 1.5+
    • BLOK DROP U – Another new crossover map featuring the interactive game of BLOK DROP U. While you play ZaciSa’s Last Stand, you can play a game of BLOK DROP U. Fallen bloks will damage enemy ships and get the special red blok onto the ground safely will reward you for that level. This map allows for use of Wii Remote Controller to play BLOK DROP U, allowing for extra level of co-op to this map with friends!
    • GAF – Featuring the planet of GAF, defend your base before enemies overwhelm you. Activate GAF Gold for extra power boost!
  • Miiverse Posting – With one simple button press, you can post your gameover score to all your fellow gamers with a look at what your base looked like as it fell and show off how well you did.
  • Endless mode scoring fixed, now scales normally instead of to infinity and beyond.
  • Bank Loan – May not sound exciting, but will allow you to reach new higher levels with some extra money. But be warned, until the loan is paid off, you will receive a reduced money and score rewards from destroyed ships.
  • 5x game speed – The game’s internal mechanics have been refined. Now with added 5x game speed allowing you to quickly get through a level. Should come in handy in those high 30+ levels.




ZaciSa’s Last Stand now on sale for $0.99 until end of October!

To help celebrate the upcoming Halloween holiday, ZaciSa’s Last Stand for the Nintendo Wii U eShop, is now on sale for $0.99, that makes it now half off! This sale will last until the end of October and resume normal pricing November 1st. Be sure to download now and take advantage of this lowest price yet while you get the chance!

ZaciSa’s Last Stand Demo submitted to Nintendo

The demo of ZaciSa’s Last Stand is now in the hands of Nintendo. Featuring 4 maps (Space Station 001, Hyperspace, Cir’ce Station, Twin Souls) with two modes (Easy & Hard) will give the player a short taste of what ZaciSa’s Last Stand has to offer. Each map will end after 10 levels are completed or if the enemy overwhelms the player and destroy’s their base. Leaderboards, Endless Mode, and other maps are available in the full version, now available for $1.99.

Release date of the demo will come at a later date once it passes Nintendo lotcheck.

ZaciSa’s Last Stand to receive price drop of $1.99 starting 9/18/2014

Starting Thursday, September 18th, ZaciSa’s Last Stand for the Nintendo Wii U eShop will receive a permanent price drop from $2.99 to $1.99 in North America. ZaciSa’s Last Stand is a Tower Defense game set in space where you must defend your bases from an onslaught of enemy ships in order to survive and achieve high scores. Featuring 3 different modes and 8 different maps, with more on the way, there is enough to test your different strategies to survive the long battle.

European release is still in the works and will be submitted to Nintendo of Europe after the 2nd patch is completed. The current plan is to finish this new patch of content, that will add 4 new maps as well as feature greatly improved frame rate. Releasing as soon as this patch is done in order to ensure both North American version and European versions are identical. Right now our goal is to finish this new patch by the end of next month. European pricing will reflect the new price drop.

ZaciSa’s Last Stand Patch 1.01 Notes

Patch 1.01 for ZaciSa’s Last Stand on the Nintendo Wii U is now live. This patch includes not only changes such as improvements to the game, but also new content. The update also improves the game balance to help ensure the game stays difficult but also allows the game to be more fair early on. With two new maps, the total number of maps is now up to eight total. ZaciSa’s Last Stand is also currently on sale for 50% off until Thursday August 28th.

New Content

New Map: Twin Souls
Similar to the map Cir’ce Station, this map features two small bases circling each other eternally. If either base is destroyed, this process balance will be destroyed causing the other base to stop in it’s track and it’s ring to slow down. Due to the fast nature of the enemy, this map features the largest starting money of $1500 to get you started.

New Map: Asteroid Mining Station 2
Unlike the map above, this map is simple in comparison. However it does feature four bases this time for you to protect and each of the four corners. Will you protect all four at once or will you sacrifice the rest to save and protect one? Starting money for this map is $800.

New Background Graphics: Nebula Ka’tlTa
This map has had it’s background graphics updated to make the map look and feel more like a Nebula might look and feel. The new background is also animated and features the ability to turn off this animated background and keep it still.


Some maps such as Moon Base has had it’s starting money amount increased to allow for better game play experience. These maps were found to be too hard and rather unfair. To account for this, the starting money has been increased by at least $50 for several maps. This will ensure that starting out the player will be able to use more bot types and strategies.

Several game balance improvements have also been made. This includes reducing the cost of Drone for $300 to $200. This allows for quicker access fo the Drone and thus quicker way to partake in co-op with friends and family. Because of the drop in price and with how powerful the Drones were already, their starting base power has been greatly decreased. Though don’t worry, Drone are still a force to be reckon with. The Bot Helper has also seen a price reduction of $100 to $50 and has had it’s base Slow and Freeze abilities increased to show off their usefulness early on. The Helper’s Max Hit has also been increased to a starting amount of 2. This means the bot now impacts the enemy more often before moving onto the next available enemy. Other bots such as Cloud and Bomber has had their power upgrade amount improved as well.

The “How To Play” screen has been improved to offer more details about how the game works with extra details on what each upgrade ability does. This also includes a change to several upgrade names. For example, “Number” has been changed to “Target” to help indicate this stat is used to allow the bot to fire upon more enemies at once. “Speed” has also been changed to “Fire Rate” to help understand that this stat influences how fast the bot will fire upon the enemy.

Other changes include improved upgrade screen which has been expanded to show the current upgrade stats and their numbers. You will now be able to see directly how powerful or useful a bot is when you upgrade it. The ability to sell a bot now includes an confirmation to make sure you really wanted to sell it. The map zoom out on the Wii U’s Gamepad now allows you to zoom out all the way to see the entire battlefield. Can now drag the screen with stylus to move around the map.

Bug Fixes

Game not pausing when hitting home button has been fixed. Game will now auto pause when pushing home button and resume normally once game is resumed. This issue also sometimes caused the game to become stuck when returned, this issue will now be fixed as well.

Highscores list issue with game showing the same scores for every map and mode has been fixed. New high scores will no longer cause this issue. Because of this, added the ability to reset highscores from main menu options.

Possible game breaking bug when pushing the home button just after the map loads has been fixed.