ZaciSa’s Last Stand is now out for the NA Wii U eShop!

I am pleased to announce that ZaciSa’s Last Stand is now out in the North American Wii U eShop for $2.99. We even have our own Nintendo.com game details page! Check it out.

Now that the game is out, I am currently working on a new update for the game that will feature improvements, new additions as well as a slight re-balance to the gameplay. I am currently also working with a new bot type, and at least 2 new maps. Planning to be done with this patch in a matter of few short weeks.

I also have already submitted to Nintendo the first small patch for the game to fix a few annoying bugs I found. This also includes slight rebalance as well to some bot types.

I will also begin work getting the game out in Europe by beginning the process soon. More details as it comes available.

ZaciSa’s Last Stand launches July 3rd for $2.99 in North America

I am pleased to announce the official release date for our first Wii U game, ZaciSa’s Last Stand. The game will launch on the Nintendo Wii U eShop on July 3rd, 2014 with a launch price of $2.99 in North America. This game is a tower defense game set in space with multiple maps. The initial game will launch with six unique maps with more on the way for free. I am currently also planning possible new modes for the game.

This game will receive a small patch shortly after launch to fix some minor issues in the current game. This patch might also contain a new map or two with it as well.

Plans for a release in the rest of the world will follow shortly after the North American launch.

ZaciSa’s Last Stand – Submitted to Nintendo

In my latest Developer’s Log over at Nintendo Enthusiast, I wrote up my plans for launch as well as some recent additions to the game. You can read all about it here.

I did add one new thing to the game which I will quote here:

This new game mode is called “Endless Mode.” It is similar to the other main modes in the game, except this one features no levels and a never-ending supply of enemy ships. With no levels, each enemy ship is just slightly stronger than the one before it. This also means that each enemy, when destroyed, will reward a slightly higher score and money amount. With no break in-between levels, since there are none now, as well as no bonuses, you will have to stay on your toes after each enemy ship is destroyed. With the slight change to gameplay, you will need to think of new clever ways to stay alive.